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AI Insights · Timothy · April 2022

Top 5 Hypercasual Games on Android in Sweden for Q1 2022

Discover the performance trends of the top 5 hypercasual games on the Android platform in Sweden during the first quarter of 2022, including weekly downloads, revenue, and active users.

Top 5 Hypercasual Games on Android in Sweden for Q1 2022

During the first quarter of 2022, the top 5 hypercasual games on the Android platform in Sweden showcased varying performance trends in terms of downloads, revenue, and active users. Here's a detailed look at each game's performance:

Airport Security from Kwalee Ltd experienced a steady increase in weekly revenue, peaking at approximately $60 in mid-February. Weekly downloads showed an upward trend initially, reaching around 10K in the week of February 28, but later declined to around 5K by the end of March. Active users followed a similar pattern, starting at around 6.3K and peaking at 11.8K in late February before settling at around 7.1K by the end of the quarter.

Twerk Race 3d — Fun run game! from Freeplay Inc saw an impressive rise in weekly downloads early in the quarter, peaking at over 7K in late January, but eventually declining to around 2.5K by the end of March. Active users increased consistently, starting at just over 80 and reaching a notable 20.8K by the end of the quarter.

Cut Grass from Beakbestow saw a significant drop in weekly downloads, from around 9.9K in early January to just over 1.4K by the end of March. Active users slightly fluctuated throughout the quarter, starting at approximately 8K and peaking at around 15K in early January before stabilizing at around 9.7K by the end of March.

Count Masters: Stickman Games from Freeplay Inc experienced a decline in weekly downloads from about 4.3K in early January to around 2.5K by the end of March. Active users followed a similar trend, starting at around 12.6K and reaching a peak of 14.1K in late January, before ending the quarter at around 10.2K.

Merge Master: Dinosaur Monster from Homa saw a gradual increase in weekly revenue, peaking at around $58 in late February. Weekly downloads showed a similar trend, peaking at nearly 8K in late February before declining to around 2.1K by the end of March. Active users also saw an upward movement, starting at around 187 and peaking at 10.8K in late February, before ending the quarter at around 4.8K.

These trends highlight the dynamic nature of the hypercasual gaming market in Sweden. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022